Я бы не стал заострять внимание на аббревиатуре жанра, т.к. назвать эту игру RPG наверно можно будет только с огромной натяжкой, но это не главное на мой взгляд.
Визуально хорошо проработанный сетинг киберпанка и интересная реализация в виде 2D сайд-скрола.
Наверно только на любителей жанра, но меня очень зацепило и я вложился.
Немного визуального ряда, остальное при желании на страничке проекта.
Место действия игры - Harbor Prime. Превью города:
Вышла вторая альфа версия.
Обновиться можно либо с помощью апдейтера в папке игры, либо скачав обновлённый веб-инсталлер по той же ссылке.
Если нужно, могу выложить версии для Mac и Linux.
Some most important changes and additions:
We have added the combat/stealth/AI features. It is still in raw condition, but should give a feeling of the general direction of the action part of the gameplay.
Questlog functionality. Upon receiving a quest, it appears in the Quest log (accessible with TAB). Again, it could use more polishing and extended functionality, but should be helpful to keep track of quests received, ongoing and completed.
Usable items (double-click on an item in your inventory to use it. Items that are usable are marked with popup text "usable", when you hover over the item image. Currently, you can use Datachips and their variations [for XP], Drinks/Food/Stimpacks/Medikit [for HP recovery] and a few other items that you'll discover yourself)
More quests, NPCs and locations added, the same applies for the number of in-game items.
A few more exploration/platforming/other puzzles.
Fixes to Inventory/Trade system (although we know the whole inventory would need some reworking in the near future).
Two more skills and three additional implants.
Improved animations for Dex (smoother / more frames + some where reworked completely)
Many bugfixes since the last version (but please, be patient, there'd definitelly be bugs in the newly added functionality) .
Minor adjustment and polishing here and there in almost all parts of the game.
The current version thus offers:
Over ten locations for you to explore
New NPCs, traders, and quests givers
Around fourteen side-quests
Two basic enemy types
Raw version of the combat system (brawler-style, arcade melee combat)
Raw version of the stealth system (field of view, takedowns)
What we want to focus on now:
Adding Save/Load functionality
Implementing Ranged combat and balancing it with melee
Adding more enemy types and more variations to the combat situations
Adding new implants to influence combat and stealth
Important parts of the game omitted at the moment:
Hacking and cyberspace (we want to focus on this batch once the "physical" combat/ranged/stealth will be in a more advanced state)
Main storyline missions, locations and quests (we have the story in writing and the locations in sketches, but for the final gameplay level design, we want to wait for all the important functionality to be implemented, so that the main storyline missions will be open to various solution.)
Tutorial
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